In the meantime, DF has its own map viewer that allows us to follow along. (I will discuss this part of the world generation for the next article in the series.) I haven’t yet figured out the best way to label the sites on the world map. For example, we have a list of the deities and forces of nature that civilization worships and a chronicle of its rulers. The town belongs to a broader civilization which has its own culture and history. For example, one of the settlements in that world looks as follows: By itself, this could provide enough for some world builders to get started.īut DF can also directly generate maps of a particular site. Despite the tedious user experience of repetitively navigating to the directory with the exported maps, the script produces fantastic results like the gorgeous render below. This takes various maps from DF (such as “Biomes”, “Elevation”, “Volcanism”, etc.) and combines them. It then generates the world by simulating natural processes and interaction between the civilizations, monsters, and people.Īfter generating a new world in DF, I use a map maker script for GIMP. “Small” or “Medium”), the length of the history, and the relative number of civilizations. I have a problem…) We have only to specify a few parameters such as the world size (e.g. (I also sponsored Worldspinner on Kickstarter for similar purposes. This creates great depth via procedural generation without requiring the world builder to design everything by hand. This time I will discuss the maps that Dwarf Fortress generates for a new world.ĭF allows users to export the world maps and history in Legends mode. #Dwarf fortress legends viewer seriesThe previous article in this series discussed my reasons for generating a new campaign setting.
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